Metacombat

Okay, after a long holiday break(and a severe case of writer's block), I'm back to writing new entries, apologies for the long delay. Today's topic is actually quite a simple one, about the whole reward system we have while in battle, and how it enforces certain behaviors. I dubbed it metacombat, as it is basically using external factors not related to actual combat to influence combat.

For the non-dusters reading, how much we are paid from our contract depends on the Warpoint system. Basically, you are awarded points for performing various actions that benefit you and your team, which is then added to your total score for that battle.

When the battle ends, either the MCC was destroyed or the clones were depleted, you end up on a scoreboard which compares how many Warpoints you made in comparison to the rest of the team and your enemies, who are ranked from 1st to 16th on their side depending how many Warpoints they had accumulated. How this translates into ISK transferred to your account is a little more complicated.

Throughout the battle, the value of all the vehicles and infantry fits destroyed within the battle gets added into an invisible ISK pool that is shared between both sides of the battle. When the battle ends, a calculation starts immediately on how much ISK each soldier gets based on the total ISK pool and how many Warpoints they accumulated.

The ones with the most Warpoints get the most ISK paid obviously, but there is also the factor of how big of a difference your total Warpoints are in relation to others. If you have a greatly larger amount of Warpoints when compared to the rest of the team, you get a bigger percentage of the ISK pool, whereas you would get a smaller amount if your entire team scored roughly the same amount of Warpoints.

How this relates to the enforcement of certain behaviors? Simple, with you getting awarded different amounts of Warpoints for different kinds of actions, you are subconsciously guided to do certain things. A kill rewards you 50 Warpoints and a headshot 60, a successful hack gives you 100 Warpoints, and a counterhack 80 Warpoints.

There are plenty of other things that also give you Warpoints, but these are the biggest rewards. Because you get more ISK the more Warpoints you get, people naturally lean more towards hanging around objectives killing every enemy in sight. It is a lot easier to gain kills than to hack or counterhack, so you naturally want to kill more and give less attention to the objectives.

This whole scoring system also acts as a callous effect. You're just hunting for points, not really thinking of the real implications what your actions. You don't really think that you just shot straight through that person's head and now he completely misses one, it was just a 60+ Headshot kill for you. Yes, we might be only fighting clone soldiers where death has little meaning, but maybe you were fighting actual people with real families and responsibilities they have to do. It would be just another +60 notification and a one added to your total killcount.

Really, many people treat these battles we fight as matches, a competition to show our prowess in killing people. From the talks I've had with other people, most of them treat their careers as some sort of game, where your actions have no real implications and you just compete to have the highest kill-to-death ratio, the most warpoints and the like. At times it feels like every single mercenary has gone insane with how many crazy things that happens to us and we willingly do.

Heck, we may as well make our careers into a video game, dub it DUST 514 because we're always fighting in the dust and everyone seems to have gone 514.

ཟར༴ཐ٦ཡཐ༴ འཤན༴བ བ༴ཏ༴མ༴ར٦ ٦ནད༴བ٦ ༴འ٦٦ད ན٦བ༴༴ٲ   

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