Dangerous Equipment

Have you ever considered how dangerous the profession of a clone soldier can be? We throw ourselves into a wall of gunfire willingly every day, endure huge amounts of pain for a couple hundred thousand ISK worth of profit a contract. But have you ever considered how dangerous our own equipment can be? Sometimes, it's our own equipment that is more dangerous than the actual hostiles we are engaging.

Consider the Amarr Drop Uplinks, which use quantum entanglement and miniature wormhole technology. Ever wondered why you're very disoriented when you first spawn to an uplink? That's because your body is being bombarded with lethal radiation, which would lead to your death in a span of days, if not hours. But you don't care, you're going to be dead in 30 minutes anyway.

And even when you do die, the trusty Nanite Injector that can revive you. You basically get pumped full of nanites that repair the damage to your body and restore regular cardiac rhythm. Mind you, this very technology is used to kill you in the most excruciating way possible. But obviously it's nothing. Just a few seconds of agony and excruciating pain as your internal organs are liquified before waking up in a new clone again.

The reason we don't care about this is because we are "immortal". Death is a financial inconvenience at best, and pain is something we experience regularly as a part of our occupation, so we get numb to it. Because of this, we often ignore safety protocols installed within our weaponry for more lethality, prime example being the Laser Rifle. Normally there would be a failsafe installed to these weapons to prevent excessive overheat and lethal damage to the user. But with all the body armor we are wearing, and the general not-giving-a-damn attitude we have, they have been removed from the versions clone soldiers use, I have seen people being killed because they overheated their weaponry too much.

Even if it isn't our own equipment killing us, we have modules and dropsuits that can be very painful to use, or have questionable features. Let's start with the standard Amarr A-1 dropsuit. They integrate a hydra-membrane graft directly into your neurological system, in other words the dropsuit is directly fused with your spine. This might improve reaction times, but at the same time they use your body's own energy output to power the suit's shield systems or the exoskeleton in heavier frames for example. In essence, the Amarr dropsuit is a parasite you willingly let into your body.

And finally, there are the biotic modules, implants that are integrated directly into your body's bodily functions to improve them. Cardiac Regulators for instance attach an implant into your body that regulates your heartbeat, allowing for greater stamina and less energy consumption. Imagine if this implant malfunctioned, you'd instantly go into a cardiac arrest, in other words a heart attack. Myofibril Stimulants is a system which directly stimulates the muscle fibers in your muscles to make you punch and kick harder. If this implant malfunctioned it could possibly leave you paralyzed. Kinetic Catalyzers basically increase the kinetic energy your sprinting creates by pumping you with drugs, which makes you run faster. Do I even need to explain why this sounds questionable?

When reading all this, I suspect that the greater danger to our healths are not the hostiles we fight, but our very own equipment. Does it stop us from using them? Of course not, we are "immortals", we simply don't care. It improves our combat capabilities so we use them anyway, regardless of their negative side-effects they might have. That is a dangerous mindset to have.

ཟར༴ཐ٦ཡཐ༴ འཤན༴བ བ༴ཏ༴མ༴ར٦ ٦ནད༴བ٦ ༴འ٦٦ད ན٦བ༴༴ٲ 

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